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101 WebGPU and WGSL Programming Projects (Paperback)

By Kenwright

101 WebGPU and WGSL Programming Projects (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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INSIDE THE BOOK

About this book

101 WebGPU and WGSL Programming Projects (Paperback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

Perspectives on the books

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Reader review5

Exactly what I was looking for

I have read a lot of books on this subject and this is the clearest.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. Some of the material is available elsewhere, but rarely presented this clearly. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. This is the book I wish had existed when I started working with game programming.

Hana MorganCompiler engineer · Rome, IT
101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples
Reader review5

Worth every page

A genuinely enjoyable read that also taught me a great deal.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. A couple of chapters felt like they could have been merged, but that is a minor complaint. A couple of chapters felt like they could have been merged, but that is a minor complaint. It is denser than the page count suggests, and I found myself slowing down around the middle. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Mei JohnsonMLOps engineer · Berlin, DE
101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples
Reader review5

Better than I expected

This is the one to get if you are serious about game programming.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. I found myself making notes in the margins, which is always a good sign. The progression from chapter to chapter is well thought out; nothing feels out of order. The code samples assume a particular environment, which took a bit of fiddling to get running properly. This is the book I wish had existed when I started working with game programming.

Anya PetersonQuant analyst · Montreal, QC
101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples

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